Open call for submissions: special issue on Co-Design and the Public Realm

Posted by Jessica on Wednesday June 22nd 2016 at 15:23

TRADERS is editing a special journal issue that will be published in CoDesign: International Journal of CoCreation in Design and the Arts. We invite you to contribute to this call by submitting a paper that addresses one of these central questions:

– What are the consequences, tensions and challenges of co-design engaging with the public realm when that realm is increasingly entangled with private forces?
– What concepts, frameworks, tools, methods are used and what values are pursued to answer these challenges?
– In an era of growing social, ecological and economic injustice, is the answer found in the mobilisation of all possible forces, including design, in order to challenge the marketisation of the political?
– Or, on the contrary, is the answer to pull back and rethink co-design in this era of blurred boundaries?
– Additionally, are divisions between public and private productive; or are there other alternatives?

Deadline for the submission of full papers: 30th of September 2016. More info about the special issue and submissions can be found here.

European Congress of qualitative inquiry

Posted by Jessica on Wednesday June 22nd 2016 at 15:19

KULeuven organises a conference about quality and reflexivity in qualitative inquiry (February 2017 in Leuven, Belgium). There is a special focus on design and arts based research. Find out more about the conference here.

Call for participation: Dementia Lab: the Role of Design 2016

Posted by Niels on Tuesday June 14th 2016 at 10:17

Andrea and Niels are working together with the German Robert Bosch Stiftung on bringing their way of designing for and together with persons with dementia to German Design/Art faculties.
This event is part of this project.

German version at the bottom of this post

Essen, Germany
14 and 15 September, 2016

Design educLogo for event on design and dementiaators of all disciplines, design researchers and designers are invited to attend this two-day event on designing together with people with dementia. Design in all of its forms, from graphic and product design to industrial design and interactions, is putting more focus on becoming socially meaningful. One way that design is responding to this is by working with the growing need of the elderly population and specifically those with dementia. Central to this is the question on how to include the person with dementia their family and (in)formal caregivers in the design process.

In this two day event we invite design educators, designers and researchers to come and be inspired about how to work with people with dementia in their own practice. Next to that, we invite those who have experience in setting up design courses or research projects on designing for and together with persons with dementia to bring to the table their own failed and successful approaches.

The two-day event will focus on three central issues:participatory design with persons with dementia

(1) how to facilitate design education focusing on (participatory) designing for persons with dementia,

(2) the challenge for design students, practitioners and researchers to involve persons with dementia in the design process,

(3) reflections on the ways in which working with individuals with dementia impacts a designer’s current and future way of working.


There will be speakers, presentations and workshops.

To see the full schedule and to see the speaker list, please visit:

All design educators (from all disciplines), design researchers and designers are invited to attend. As the event is supported by the Robert Bosch Stiftung, the cost to attend is free, however reserving your place in advance is necessary.

TraPIST – a (short) movie

Posted by Selina on Wednesday April 13th 2016 at 12:05

After 2 years, the project ‘TraPIST – Train Passenger Information for Smart Travel’ has ended. The project (2014 – 2015) aimed to offer information for train passengers on a silver platter. It sought to offer train travelers relevant information proactively, at the right time and through the most appropriate channel.

The project resulted in: (1) the development of a scalable framework that works with any type of (open) data to create tailor-made information; a framework that displays relevant info on a variety of devices even if network connections drop; (2) close interaction with end-users provides insights on must-have features and steers further (technical) research; and (3) a flexible and easy-to-use toolset that enables (international) developers to create new solutions in a wide range of application domains.

The insights gathered during the ‘TraPIST’ project are translated into a (short) movie:

TraPIST – ICON project results from iMinds on Vimeo.

Bespoke Design – a booklet

Posted by Katrien on Wednesday March 2nd 2016 at 14:45

IMG_20160226_101803After almost 3 years, the PD project Bespoke Design (Design op Maat in Dutch) is finally finished. The insights we gathered during this trajectory are translated in a booklet.

Starting from the everyday experiences of living with type 1 diabetes,  we developed self management tools for and together with one person. In contrast to the common medical and top-down approaches, wherein a ‘universal’ tool is designed for a large group of users, the participatory approach is more in line with the fact that people with diabetes use these tools 24/7, and are thus experts in dealing with this chronic condition.

This booklet gives an insight into the overall design process of Bespoke Design, the challenges involved, the participants and designers who collaborated in this process and the prototypes that were developed. Besides this, the aim of the booklet is to clarify the project’s contributions to the field of participatory and open design practices. The first chapter illustrates how we documented the project, and how sharing this documentation with others allowed these processes and results to transcend this particular project, the participants and team involved. In the second chapter, we assess how participatory making in a FabLab can be a way of extending participation in the making phase, instead of being restricted to the conceptual phase of a design project. Finally, the third chapter describes the need of setting up, maintaining and nurturing long-term relationships and the designer’s role in these processes. We conclude by stating that the changing practices of documenting, participatory making and infrastructuring within Bespoke Design demand a different role for the designer.


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