Call for participation: Dementia Lab: the Role of Design 2016
Andrea and Niels are working together with the German Robert Bosch Stiftung on bringing their way of designing for and together with persons with dementia to German Design/Art faculties.
This event is part of this project.
German version at the bottom of this post
14 and 15 September, 2016
Design educators of all disciplines, design researchers and designers are invited to attend this two-day event on designing together with people with dementia. Design in all of its forms, from graphic and product design to industrial design and interactions, is putting more focus on becoming socially meaningful. One way that design is responding to this is by working with the growing need of the elderly population and specifically those with dementia. Central to this is the question on how to include the person with dementia their family and (in)formal caregivers in the design process.
In this two day event we invite design educators, designers and researchers to come and be inspired about how to work with people with dementia in their own practice. Next to that, we invite those who have experience in setting up design courses or research projects on designing for and together with persons with dementia to bring to the table their own failed and successful approaches.
The two-day event will focus on three central issues:
(1) how to facilitate design education focusing on (participatory) designing for persons with dementia,
(2) the challenge for design students, practitioners and researchers to involve persons with dementia in the design process,
(3) reflections on the ways in which working with individuals with dementia impacts a designer’s current and future way of working.
There will be speakers, presentations and workshops.
To see the full schedule and to see the speaker list, please visit: http://www.dementialab.com
All design educators (from all disciplines), design researchers and designers are invited to attend. As the event is supported by the Robert Bosch Stiftung, the cost to attend is free, however reserving your place in advance is necessary.
Call for participants
The research group Social Spaces and FabLab Genk invite you to participate in a workshop for the project Bespoke Design (Design op Maat).The project ’s goal is to (re-)design self-management tools for diabetes type 1, specifically focussing on the design of tools and the interactions with these tools.
In this way, the project aims to complement current tools that are predominantly developed from a medical perspective.Self-management in diabetes is of vital importance, but is also very difficult and radical. People often relate diabetes to older people. However, diabetes type 1 it often starts at a young age. Consequently, we value the integration of these tools in a person’s daily life.
How can we redesign the glucose meter for use in public places?
How can we design a modular toolkit for self-management tools in order for people to adjust it to their own needs?How can we design for motivating self-management?
How can we use smart technology to support self-management (sugar supply, remembering to always have the tools at hand, remembering to measure blood sugar level)?
The workshop will take place on May 28th from 11am to 6pm at FabLab Genk.
We provide for sandwiches at lunchtime.
We follow an open philosophy. This means the designs that are developed in the workshop will be shared openly on the blog. By doing so, we want to stimulate other people to re-use everything that is made in FabLab Genk.
If you are interested in participating, please register for May 20th by sending a mail to r designopmaatgenk[AT]gmail.com
e-Book Dat is design
On March 1st the e-book Dat is design (This is design) was launched. The book is a collection of essential writings concerning design reflection. It follows the concept of the book Dat is Architectuur (This is architecture) that was published in 2001. 150 texts of the 21st century, starting from 1850, are presented in chronological order. The texts are categorized in 15 themes, namely triviality (alledaagsheid), canon, consumption, digital, function, tool, identity, critique, art?, literature, machine, research, beauty, sign (teken) and responsibility. The MAD-faculty, and more specifically researchers from Social Spaces, developed the themes digital and research.
Dat is design is a collaboration between the design institutions of the KULeuven Association. The professional bachelor program Interior Design of the group Design & Technology (Lessius Mechelen) initiated and coordinated the development of the book. In this phase the book is only accessible for the institutions of the KULeuven Association. However, the book will be published later. Visit the website for more information (it is in Dutch however).
Call for papers: Digital Creativity – Special Issue on Design Fictions
This special issue of the journal invites papers, projects and reviews exploring and developing the notion of Design Fictions. One of the early proponents of Design Fictions, the author Bruce Sterling, said that design: “seeks out ways to jump over its own conceptual walls – scenarios, user observation, brainstorming, rapid prototyping, critical design, speculative design” (Sterling, 2009). Despite the current burgeoning of this field and its various histories and antecedents, the coming together of design and fiction, as ‘design fictions’, remains relatively underexplored.
Design Fictions might also be sensed as a ‘speculative turn’ in design practice, founding a new engagement in ‘prototyping’ conjectural projections of designed futures. In the context of ever-present near futures, projected as scenarios that threaten radical ruptures of the real, digital creativity expands into a post-digital cybernetics. Design Fictions speculative design methodologies take their cue from science fiction, Sterling however would also have it the other way around, saying that: “design and literature don’t talk together much, but design has more to offer literature at the moment than literature can offer design” (Sterling, 2009).
This issue seeks to put design and literature into conversation. The journal wishes to ask how Design Fictions and related methodological work have mutated or glitched across art, design and architecture, for example in response to ‘design fictions’ (Nokia/Bleecker); in ‘critical design’ (Dunne & Raby); in speculative and visionary architecture (Spiller); in science fiction as prototyping (Intel/Johnson); and in ethnographic work on design and prototyping (Kelty).
Deadline for extended abstracts: 5 March 2012
Publication about this call in Wired: http://www.wired.com/beyond_the_beyond/2011/12/design-fiction-digital-creativity-special-issue-on-design-fictions/
H(ello).E.T. – Design for human enhancement
This year, the research project for the students of the third year and bridging program at MAD-faculty focuses on design in the context of human enhancement. The project “H(ello).E.T.!“ aims to explore the field of human enhancement and its implications in order to develop design outputs that relate to the debate concerning human enhancement technologies.
To trigger reflection on the difficulties of this debate, the project started off with an immersion in the world of people with a physical disability. Student teams did interviews and observations with people with a physical disability and experts in prosthetics.
This all served as a kind of extreme user experience. The aim was to bring students closer to situations in which they were confronted with a desire or a moral debate concerning enhancing – or in this case, curing – human performances and abilities. The experiences and insights that the students gained via these observations and interviews will be interpreted and translated to the field of human enhancement in the next phases of the project.